Developer Update: Moddio Game Engine 2.0.12 Release
Happy new year everyone! We’re excited to announce the first release of the year with Moddio Engine 2.0.12 is now available to try out! We made several improvements to game performance for the engine which should decrease jitter and help gameplay feel smoother.
What’s New in 2.0.12:
- [Engine] Made several improvements to Abilities keybindings:
- Improved the mobile Ability icons.
- Show Ability icon in editor mobile layout if keybindings have Abilities.
- [Bug fix] Mobile button position changes based on orientation.
- [Bug fix] No icon text was visible in mobile layout.
- [Bug fix] Double look and fire wheel badge shown.
- [Engine] Client side prediction is now 100% server authoritative.
- [Engine] Made several changes to improve jittery physics, memory leaks, and projectile dimension inaccuracies.
- [Engine] Added
camera dead zone
: This refers to an area around the player unit where the camera does not move. When the unit moves in this area, the camera stays still, keeping the scene and environment stable on the screen. Once the unit moves outside this box, the camera begins to follow them. - [Editor] Images can now be uploaded by dropping them onto the image upload field.
- [Editor] Improved the cover, logo and icon uploads.
- [Editor] Cloning button added to copy open source games. To clone open source game, you can now click on ‘Inspect Game Code’ → Clone Button on the top right.
- [Editor] Webp image upload is now supported.
- [Script] Added action
set camera dead zone to width, height
: Allows adjusting the dead zone of the player camera while the game is running. - [UI] Enter key now saves and closes modals (previously needed to press the OK button).
- [UI] Logo upload is now available for all tiers.
- [UI] Skin & in-game shop purchase improvements:
- Players can now buy 2 skins in a row.
- There is a new visual confirmation modal which shows user the item they are purchasing.
- [Bug fix] Saving changes in one entity properties window was preventing adding changes in another window.
- [Bug fix] Issues with JSON view:
- When switching scripts while in JSON view, load JSON of the selected script.
- When saving changed in JSON view, the changes were not being saved.
- Error messages on switch or save if JSON syntax is incorrect.
- [Bug fix] Editor was crashing when clicking on default items.
- [Bug fix] Editor was crashing when clicking on animations is name is empty.
- [Bug fix] Entity properties name now saves as string type even if numerical value is entered.
- [Bug fix] Save & Apply was sometimes resulting in duplicate roles.
- [Bug fix] Save & Apply was sometimes saving for the wrong script window.
- [Bug fix] UI section documentation migrated.
- [Bug fix] Mobile mouse position had issues and is now working as intended.
Getting Started with 2.0.12:
Make sure to try the new version in your own games! Go to www.modd.io and select the game you’d like to change engine versions. Click on Editor > Game Settings >Engine tab. You will see a field labeled “Engine Version” and you can change this to “2.0.12” to try out the newest features listed above.
Your Feedback Matters:
As always, we appreciate your feedback so that we can continue to improve the engine and make the experience better. Go try out the new engine version and share your thoughts on our Forums. Please report any bugs and include the engine version you’re using.
Thanks for all your support!