Why is it not applying force on the unit? and yes velocityOn is set to true for the unit
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Scripts that move units may not work in games with client-side prediction enabled. To fix this, either try setting the apply force
action to run on client-side or disabling client-side predicted movement in Settings > Engine.
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ok I tried running on client side and disabling client side predication and still not working.
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Can you show the default
body type of the unit type you are trying to apply force to?
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The unit moves when I set it to kinematic, but i need it to be dynamic so it can enter regions
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You enabled client-side on the script and disabled client-side predicted movement at the same time, or did you only do either one of those?
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