Loops… a very useful thing. When I first started modd.io, I thought that loops were pretty useless. But now I see how useful they can be. Here is one script using the glorious loops (it’ll make a teleport script with dialogue options):
trigger: when player enters region
if region type of (triggering region) = (region name)
then do: open (dialogue name)
else do: none
This is the first step, toward doing it, here’s the next:
trigger: none
for all unit's (owned by (last player selecting a dialogue option))
do: move (selected unit (from the loop)) to (position)