Add a way to automatically add the default entity scripts to units or other types
Because i have a game that was made before entity script update, and it used units for skins, but i don’t want to copy the same entity scripts to all of them and make key binds, that will take too long.
I just want a way to add the default scripts to units, and also projectiles to destroy on collision
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This is already in newer games, since you have an older game you are going to have to do this manually.
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i havent made any game after entity scripting update and it sucks that i have to remake it all
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