I have 2 problems with the projectiles, they do not destroy on-contact with walls and a selected unit.
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Change
If (( projectile type of ( last touched projectile ) )) == (Staff Projectile)
to
If ((projectile type of ( triggering projectile ) )) == (Staff Projectile)
And change destroy ( last touched projectile ) to destroy ( triggering projectile )
Otherwise, it doesn’t work.
3 Likes
Just add a Trigger called: when a projectile touches wall right beside when a unit starts touching projectile
An example of mine:
2 Likes
You can also try enabling ‘Run on client-side’ on the action that destroys the projectile.
3 Likes