It’s not possible to open a dialog that is referenced in player variable via openDialogueForPlayer action. I tried both saving the dialog as a variable type string and as a dialogue object. Neither work. Sample project https://www.modd.io/play/B6CeLfDV4/ click through to earth dungeon, cultivate once, then click home to see results.
@me on discord if you want to chat about this Immaculate#3168