Do maps have limits?

Is there a known limit to how complex a map can be before the engine can’t handle it?

My game that I have been working on has a map size of 160 by 160 tiles. So far, over half of the map has been fully developed, making use of every layer to create a complex scenery. But recently my game has been crashing non-stop whenever I try to make further changes to the map. I even am getting crashes while editing other parts of the game, and while just playing it normally.

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For me when I make a map the max I can normaly go to before modd just crashes before it saves my change is 550 x 550

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