Is there a known limit to how complex a map can be before the engine can’t handle it?
My game that I have been working on has a map size of 160 by 160 tiles. So far, over half of the map has been fully developed, making use of every layer to create a complex scenery. But recently my game has been crashing non-stop whenever I try to make further changes to the map. I even am getting crashes while editing other parts of the game, and while just playing it normally.