To be more specific, forces don’t work when an outside influence applies it. If you have a key bind script like “When Unit presses W apply force 100” that works, but it it’s something like “when unit gets attacked apply force 100” that doesn’t work. Even walking up to a unit and pushing it doesn’t work. Also before you ask, yes the unit’s body type is dynamic.
(It’s really easy to test for your self, make a new game with client side on and try pushing units around)
I know the problem is because of Client Side stuff since I can actually get the unit getting affected by the force for half a second, but then the game moves them back where they were before. I’ve seen other people post having similar problems, but the most recent forum was 1-2 months old so I made a new one.