Function for making an entity start a tween animation

Currently you can only make tween animations happen at certain events given in the Effects Tab of an entity. It’s good for the majority of needs, but if you want the tween to happen when you want it to, then you wouldn’t have a way to do it. Here’s some examples for use of this proposed function:

  • When a blob’s attribute hits 0, it will wobble and then explode after a delay.
  • When a unit is hit by an explosion, it will recoil in extension to being pushed away.
  • When a unit right clicks while holding a two-function weapon, the weapon will poke.
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