How do I make a questing system?
like what do you mean pls elaborate
For example, player A gets a quest. His quest is “kill five slimes for 30 gold”. How would I make this sort of system?
just do a variable:slime quest?[True/False]
if [True] then do actions set variable:slimes to kill (as) [number]
so when player kills slime it sets variable higher
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Ok, thanks, if I ever need a quest for getting items, I can always copy it from m0dE’s Solan.io RPG.
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Thats dumb you should always make scripts yourself because overtime you learn
Lmao, it was mostly a joke, making that would be pretty easy.
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