How do you make a helmet that reflects damage from an enemy
For example: I have a reflect helmet and a mob deal 100k, and the helmet would deal 100k to the enemy.
How do you make a helmet that reflects damage from an enemy
For example: I have a reflect helmet and a mob deal 100k, and the helmet would deal 100k to the enemy.
every sec for all unit, if item type helmet is in inventory of unit, set player variable reflect as 1
when unit get attack, if last attacked unit for all player if selected unti = LAST attacked and if reflect of selected player == 1
set life of attacker unit as life of attack - (max health of unit - health of unit)
exemple : 25 dmg = attacker hp100 - hp max 100 - current hp 75
I would just check if the unit owns a helmet when it gets attacked instead of all the every second and variable stuff