I cant make it so when a projectile touches the region then send a fading text
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There’s no trigger for when projectile/entity touches region. So I don’t think you can add that.
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There’s no trigger for projectiles touching regions, so you could use an entity like a unit as a region to sense projectiles instead. Here’s an entity script that you could put on a unit type that is used for sensing projectiles:
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there is no trigger for the word “this” so you have to use [when a unit starts touching projectile]
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