How do you make it so when the selected projectile goes in a region, send a fading message where it hitted the region

I cant make it so when a projectile touches the region then send a fading text

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There’s no trigger for when projectile/entity touches region. So I don’t think you can add that.

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There’s no trigger for projectiles touching regions, so you could use an entity like a unit as a region to sense projectiles instead. Here’s an entity script that you could put on a unit type that is used for sensing projectiles:

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there is no trigger for the word “this” so you have to use [when a unit starts touching projectile]

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You may be talking about global scripts. “this entity” triggers can be used in entity scripts.

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