I need help creating a rebirth system that multiplies score gained. I want to be able to create an item that can be consumed to increase the rebirth value as well, or the multiplier in other words.
In my case specifically I want to be able to multiply the gain in score you get when entering a region.
(You go in the region and get score and then are teleported back to the spawn afterwards.) Posting this in case it helps solve my question/problem.
triggering region > open dialogu triggering unit > create option rebirth > put script rebirth in dialogu option > go in script rebirth > if scrore => rebirth needed score ( what number you want them for rebirth) > set score 0 and go in player team > create player variable > name it rebirth > number > 0 > go back to script > set variable player rebirth 1 > go to your region script > modify the reward score function > set entity or unit attribute value to == attribute value of unit or entity + score you want x rebirth ( player variable )