I need help creating an item that will increase the maximum value of an attribute upon use.
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First, add a consumable item and make a script that is like this:
Entity attribute:
Player attribute:
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Is there anything else besides this required for this to work? It didn’t work for me.
Did you use the trigger “when a unit uses item” in that script. If no, add an item
The script has to be on the item itself right?
No, make it a global script.
Alright, tysm for the help.