make a player variable that sets to selected unit and see how that works
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what comparison type :>>>>>>>> i mean data type
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unit i think lol cuz im pretty sure thats the only one
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ok
then how about on the if (player name of selected player what is that;_;
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just singles out the player so it can be sure to not choose all of the players in the region or choose the wrong player
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is there any trigger for this?
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hey kyle can u include the timer message too becuz im kinda confused on how to do it
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P l e a s e h e h e : - >
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Oh, the code snippet I provided is just a loop for choosing a random map region. Here’s the code for the timer, which you can just insert the previous code snippet into:
triggers: every second
for all units in (all units in the game)
do:
if ((bounds of (selected unit)) overlaps with (region to teleport from)) == true
then do:
set entity attribute (timer) of (selected unit) as ((entity attribute (timer) of (selected unit)) - 1)
update overlay text (top) for (owner of (selected unit)) as ( concatenate (You will be teleporting in ) (entity attribute (timer) of (selected unit)) ) for 1000 milliseconds
else do:
set entity attribute (timer) of (selected unit) as (10)
if (entity attribute (timer) of (selected unit)) == 0
then do:
[insert previous code snippet]
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tysm a p p r e c i a t t e d (hehe sorry for that need 20 character)
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