so here how can i make a area(region) that if a player go to that area it will pop a top center message saying You Will Be Teleported on the Game Area in 10-0 and if it hit 0.the player that is on that area will be teleported and there is 10 map(region) rural,war,jungle,snow,lab,NoRun,NoHide,JukeOnly and Volcano. and i just said it’s random so all the player that is on that Area will be teleported on a random map (that rural,war blah blah blah that i just said) so how can i make this
So you want every player in the region to be teleported to the same map when one’s timer reaches 0?
Make a player attribute, and set the default value as 10.
Then make this script (repeat it for all regions)
every second
for all units in (all units in (region 1)
do:
set (timer player attribute) of (owner of (selected unit)) as (timer player attribute) of (owner of (selected unit)) - 1
update overlay text (center) with (You can teleport to the selected area in (timer player attribute) seconds.
if (timer player attribute) of (selected unit) == 0
then do:
move (selected unit) to (random position in (region))
yes i want the player in the region to be teleported in a random map like on DeathRunGame they are gonna tp on a random map
so i need to copy paste this script for 10 times so that there destination of the map will be random?
Well no, having 10 duplicates of the same script won’t make it choose a random map. Here’s a way you can select a random region (using a numeric global variable called i
, and assuming all 10 map regions have the word ‘Map’ in their name):
set variable (i) as (random number between (1) and (10))
for all regions in (all regions in the game)
do:
if ((name of (selected region)) contains (Map)) == true
then do:
decrease (i) by 1
if (i) == 0
then do:
for all units in (region to teleport from)
do:
move (selected unit) to (center of (selected region))
break out of the loop
soo what is this i? string?
can u tell me how does this work?
basically if u want to do this you can do 2 scripts
Script Name : EnterRegion
trigger : [When A Unit Enters A Region]
then do:
if((last triggered region) == (TheRegion))
then do:
set (timer) of (last triggering unit) to (10)
else do:
Script Name : RegionTriggers
trigger : [every second]
then do:
for all unit in (units in region (TheRegion))
then do:
for all players in (owner of (selected unit))
then do:
if((player name of (selected player)) == (player name of (owner of (selected unit))))
then do:
show (Top) for (selected player)
update (Top) with (wait ((timer) of (selected unit)) until teleport)
set (timer) of (selected unit) as (((timer) of (selected unit)) - (1))
else do:
for all units in (all units in game)
then do:
if((timer) == (0))
then do:
move (selected unit) to (center of (sussyteleport))
set (timer) of (selected unit) to (10)
else do:
now u could just add 4 regions to match the sides of that main region and add this script
trigger : [when a unit enters a region]
then do:
if((triggering region) == (exitReg))
then do:
hide (Top) for (last triggering unit)
else do:
soo wdym by this.so ths script is just for the timer?
yeah but i didn’t add when it reaches 0
ohhh then how it works
it will show a overlay text that will give u a timer that will teleport when the timer reaches 0
ohh ok thx hehehe
A number variable, added in Global Variables (in Environment).
ok i figured it out like 10 mins later lol still thx
wai wha wdym by for all players in (owner of (selected unit))
and if player name of selected player im confused with that and the until teleport in update (top)
bruh im just noticing something disapeared from the for all players thing THIS IS SOME BS THEY TOOK AWAY THE ALL ENTITIES CONNECTED TO PLAYER THING BUT NOT THE UNITS ONE???
wdym by the one i said ;_;
so how can i do it becuz they removed it lol