Anyone have any suggestions on how to impede a player’s progress throughout a very vertical map in a speed game? So far the only solution I have for my game is to make a region that requires the player to have a rebirth value over a certain amount. Let me know of any other way I can achieve this.
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place invisible borders so they cant escape
you can substitute the region for a unit, and with this it will work also as a wall to physically impede people: while you’ll need a mechanics where it teleports people to the next area if they havn enough rebirtg value.
there’re alternatives, but regions are the easiest way here.