How you should make clicker games

This is a guide telling you how you’re supposed to make a clicker game.

  • Your first instinct might be to make a consumable item, but that will only allow you to click once, so repeatedly clicking your mouse will make your hand hurt, or you will have to use an autoclicker.
    • You should make a weapon item, set the type to ranged, and make it not shoot anything, then set the reload to 0, and set the quantity cost to 0. This will allow people to hold the item longer without having to use an autoclicker, or click multiple times to get their hands hurt.
  • The “point” item should not give you attributes in the item, instead make a script that lets you gain points via the item’s scripts.
2 Likes

The difference between an entity attribute and a player variable, which is essential to become a modd.io engine master!

1 Like