How do I create a leveling up system?
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omg you so bad is simple make experience when it reachest full what ever I don’t have time for this
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I was too lazy to figure it out…
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just add me to the game ill do it for you its faster that way
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Bruh it’s so easy, I already figured it out:
trigger: when player attribute reaches the max (or whatever the exact name was)
if (attribute type of (triggering attribute)) = (name of attribute)
then do: set entity attribute max to ((maximum value of triggering attribute) + (number)), and do the other things you need it to do…
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