Reference the Unit in its script

I’m trying to create a script where, when a unit is in the range of a melee item, the health of the unit is depleted. I think it’s just setting the health of the unit to the calculation of the unit’s health minus 10. However, I don’t know how to reference the unit’s health in the calculation.

1 Like

If the script is in the entity scripts of the unit, then use the ‘set entity attribute value’ action and ‘entity attribute value’ function, like this:

1 Like