Rotation disregarded entirely when FixedRotation is active

Spawning anything that has FixedRotation property set to true will ALWAYS face the entity at an angle of 0 degrees, no matter what rotation you set via scripts.

Reproduction steps:

  • Create an entity that has fixed rotation
  • Spawn that entity on the map with set rotation (for example via create unit at position with dimension)

Expected behavior: Entity should spawn with set rotation.
Actual behavior: The entity ALWAYS spawns facing up.

You can see the behavior by clicking here
The arrow should face top right, but it faces up all the time (check out editor and compare results)

1 Like

Is it a specification of a bug? It seems the phenomenon persists even now.