Just like the When Unit Enters Region trigger, there should be a When Unit Leaves Region trigger. That way you don’t have to surround a region in 4 other regions to check if a unit left it.
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Great suggestion, brought this up a while ago. Just made a ticket for it, we’ll add at some point (:
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need this for projectiles too ( but if it increase lag nvm)
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i just use the bounds of unit thingy scripty ingy lingy shingy xingy pingy
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